It was my privilege to accept a truck full of money and a review copy of DLC Quest by Going Loud Studios. We don’t usually like to employ the standard number rating for games here at GreenLit Gaming but after…
While playing Eador: Masters of the Broken World, several recurring thoughts kept running through my head. I wasn’t sure what to think, because as a huge Heroes of Might and Magic fan growing up, part of me thought I knew…
Evoland was a game I was really excited for when I saw it pop up on Steam Greenlight. I even wrote a preview for it telling you all to go vote for it. I’m very happy that I asked you…
Dreams are what you make of them, or in this case what developers Sean Hogan and Jonathan Kittaka make of them. They have taken what they think makes up every gamer’s dreams and compiled it into a tasty little game…
The wonderful thing about Steam Greenlight is that it gives a game with even the most obscure premise an opportunity to reach the masses. Such is the case of Receiver, a first-person shooter built over the span of seven days…
The fine folks over at Northway Games sent along a review copy of Incredipede in anticipation of their impending Steam release. I can count the number of puzzle games in my life that have genuinely captured my attention without having…
No Time To Explain is one of those games that is near impossible to accurately describe to someone using words alone. To attempt to explain how your character interacts with himself from the future, who then somehow gets caught within…
American highways are a staple of Western Culture. Massive boat-y cars, big displacement cruiser motorcycles, 18 wheelers, and mobile homes all puttering along the freeway. This was a huge part of the 50′s and 60′s, and is a core of…
La Mulana by Nigoro was recently greenlit and slated for release on Steam Greenlight and I grabbed my dapper hat and got cracking on a review. In La Mulana you play a whip toting archaeologist by the name of Professor…
The main problem with the mainstream world of gaming is that one cannot simply just ‘game’. Immersion in the entire fictional world is required whereby countless hours must be clocked until we ache with carpal tunnel syndrome. There was a…