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	<title>Greenlit Gaming</title>
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	<link>http://greenlitgaming.com</link>
	<description>Reviews, News, and Previews of games on Steam Greenlight</description>
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		<title>Door Kickers Preview</title>
		<link>http://greenlitgaming.com/door-kickers-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=door-kickers-preview</link>
		<comments>http://greenlitgaming.com/door-kickers-preview/#comments</comments>
		<pubDate>Fri, 24 May 2013 12:08:57 +0000</pubDate>
		<dc:creator>Pat</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Doorkickers]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=3932</guid>
		<description><![CDATA[<p>Door Kickers by Killhouse Games is a top down real time tactics game that brings an exciting look at the trials and tribulations of a swat team. In Door Kickers you are taking on the role of commander of a&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/door-kickers-preview/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/door-kickers-preview/">Door Kickers Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a title="Door Kickers" href="http://steamcommunity.com/sharedfiles/filedetails/?id=133208652" target="_blank">Door Kickers</a> by <a title="killhousegames" href="http://inthekillhouse.com/doorkickers/" target="_blank">Killhouse Games</a> is a top down real time tactics game that brings an exciting look at the trials and tribulations of a swat team.</p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/133208652" height="137" width="336" frameborder="0" scrolling="no"></iframe></center>In Door Kickers you are taking on the role of commander of a swat team tasked to break into a building and save the day. The controls support a real-time kick in the door style of play but the function to pause the action and issue commands is also included for those who like to take a more thought out approach. Levels are a series of building layouts that begin simple and gradually up the complexity making it increasingly harder to fool the bad guys and keep your team alive. As your men move out on your commands you can take control of their vision in order to ensure they check the right corners as seeing the enemy first will decide who lives and who dies. Armed with flash bangs, door camera&#8217;s and quick reflexes to even the odds, all they need is a commander with some teeth.</p>
<div class="wp-caption aligncenter" style="width: 690px"><img class=" " title="Door Kickers" alt="DoorKickers 01 Door Kickers Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/DoorKickers-01.jpg" width="680" height="375" />
<p class="wp-caption-text">With a flash bang entry and a little direction, these two clean-up in record time.</p>
</div>
<p>With a combination of planning and real time control, Door Kickers has a strong formula for an intense tactical game. Using the backdrop of a swat team provides an excellent self reinforcing forum for a wide variety of scenarios. Drug busts, saving hostages and rushing in to reach and disarm devastating bombs being the obvious. What action scene has ever suffered from a group of heavily trained armored officers kicking in the door and facing off in an intense fire fight of heavily armed crooks? The full list of features is still in the works as the game is currently in alpha and the guys at Killhouse Games are engaged in a crowdfunding effort but what they have and are working on is already shaping up to be a strong game. A particularly strong feature choice was to include a map editor and modding support which, on top of their own campaign generator, will help to ensure a strong variety of gameplay and nearly unlimited content.</p>
<div class="arve-embed-container"><iframe class="arve-inner" src="http://www.youtube-nocookie.com/embed/bM_Ev7Ks8_o?rel=0&#038;autohide=1&#038;hd=1&#038;iv_load_policy=3&#038;wmode=transparent&#038;modestbranding=1&#038;autoplay=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p>Door Kickers is a great example of the kind of game that fulfills the promise of greenlight. The mix of an updated top down real time tactics with the seemingly perfect SWAT team back story is a game that may have struggled when pit against another Call of Duty clone. In the indy world it can thrive with the right support so kick in <a title="Door Kickers" href="http://steamcommunity.com/sharedfiles/filedetails/?id=133208652" target="_blank">Steams</a> door and GO, GO, GO upvote this winning contender!</p>
<p>The post <a href="http://greenlitgaming.com/door-kickers-preview/">Door Kickers Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>Teslagrad Preview</title>
		<link>http://greenlitgaming.com/teslagrad-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=teslagrad-preview</link>
		<comments>http://greenlitgaming.com/teslagrad-preview/#comments</comments>
		<pubDate>Wed, 22 May 2013 12:56:54 +0000</pubDate>
		<dc:creator>Mr. Bevers</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Teslagrad]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=4092</guid>
		<description><![CDATA[<p>Your curiosity is peeked at a young age of this seemingly magical thing called electricity. Just like the man famous for many experiments with electricity, Teslagrad by Rain AS plays right into that story line. If you haven’t already given&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/teslagrad-preview/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/teslagrad-preview/">Teslagrad Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Your curiosity is peeked at a young age of this seemingly magical thing called electricity. Just like the man famous for many experiments with electricity, <a title="Steam Greenlight | Teslagrad" href="http://steamcommunity.com/sharedfiles/filedetails/?id=144846288" target="_blank">Teslagrad</a> by <a title="Rain AS homepage" href="http://rain-games.com/" target="_blank">Rain AS</a> plays right into that story line. If you haven’t already given this game a thumbs up on steam, I think you will be shocked at what you have been missing.</p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/144846288" height="137" width="336" frameborder="0" scrolling="no"></iframe></center>Teslagrad is a puzzle-style platformer game. From what I&#8217;ve seen so far in game you are trying to escape being captured. You do this by running, jumping and climbing your way through the side scrolling levels. Once you are out of the city you find yourself in a tower of wonders. You will find all manner of things that threaten your very existence in this tower but you will also find quite a few friends and helpful equipment. You navigate this tower by controlling the positive and negative charges on certain pieces of the environment. You can make blocks stick together and push apart all by changing their charge.</p>
<div id="attachment_4095" class="wp-caption aligncenter" style="width: 690px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/05/Teslagrad-Positive-Negative.jpg" target="_blank"><img class="size-large wp-image-4095 " alt="Teslagrad Positive Negative 680x481 Teslagrad Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/Teslagrad-Positive-Negative-680x481.jpg" width="680" height="481" title="Teslagrad Preview" /></a>
<p class="wp-caption-text">Making a bridge, out of science!</p>
</div>
<p>I found Teslagrad to be a very refreshing take on the majority of platformers we see today. Most focus on fast paced action and very little on the puzzle they provide to the player. Just the demo alone had me scratching my head a few times. I know I died a lot trying to do things one way and shortly after finding an alternate and much more efficient way to go about it. The only thing I noticed was sometimes it hard to tell where you may need to go next as there is a lot of backtracking involved to get an item you need to pass to the next area. And the demo alone is fairly large. Here I am traversing the landscape and all of a sudden I find a room with a giant boss in it that tries to kill me. That&#8217;s right a boss, and I&#8217;m sure it isn&#8217;t the only one as I stumbled upon this one fairly early on in my adventure. I found Teslagrad to be positively electrifying.</p>
<div class="arve-embed-container"><iframe class="arve-inner" src="http://www.youtube-nocookie.com/embed/aGhe_zEt9-E?rel=0&#038;autohide=1&#038;hd=1&#038;iv_load_policy=3&#038;wmode=transparent&#038;modestbranding=1&#038;autoplay=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p><strong>Features:</strong></p>
<ul>
<li>Complex puzzles!</li>
<li>Explore!</li>
<li>Visual storytelling!</li>
<li>Steampunk powered!</li>
<li>Old-school boss fights!</li>
<li>No disruptions!</li>
<li>Mesmerizing soundtrack!</li>
</ul>
<p>I had a lot of fun with this game and can’t wait to see what more the full version will bring; I think you will want to see it too. So head over to steam Greenlight and give <a title="Steam Greenlight | Teslagrad" href="http://steamcommunity.com/sharedfiles/filedetails/?id=144846288" target="_blank">Teslagrad</a> a thumbs up!</p>
<p>The post <a href="http://greenlitgaming.com/teslagrad-preview/">Teslagrad Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>A.N.N.E. Preview</title>
		<link>http://greenlitgaming.com/a-n-n-e-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-n-n-e-preview</link>
		<comments>http://greenlitgaming.com/a-n-n-e-preview/#comments</comments>
		<pubDate>Tue, 21 May 2013 12:00:34 +0000</pubDate>
		<dc:creator>Steve</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[A.N.N.E.]]></category>
		<category><![CDATA[Games by Mo]]></category>
		<category><![CDATA[Platformer]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=4046</guid>
		<description><![CDATA[<p>In the future there will be robots. They will be autonomous and will have equal rights to their human counterparts. THEY WILL ALSO FALL IN LOVE! Games by Mo has captured one such story of lovers in a dangerous time,&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/a-n-n-e-preview/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/a-n-n-e-preview/">A.N.N.E. Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>In the future there will be robots. They will be autonomous and will have equal rights to their human counterparts. THEY WILL ALSO FALL IN LOVE! <a title="Games By Mo" href="http://www.gamesbymo.com/" target="_blank">Games by Mo</a> has captured one such story of lovers in a dangerous time, and sent it to the past as a playable retro platformer called <a title="Games by Mo - A.N.N.E." href="http://www.gamesbymo.com/p/games.html" target="_blank">A.N.N.E.</a></p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/122461670" height="137" width="336" frameborder="0" scrolling="no"></iframe></center>A.N.N.E. takes place on Planet Gomi, where a lady robot is about to be disassembled. It&#8217;s up to you to land on the planet and save your (we assume) love! But not all is so simple, as your ship crashes <span style="letter-spacing: 0.05em; line-height: 1.6875;">and leaves you far from where A.N.N.E. is being held. You need to make your way back to the ship, </span><span style="letter-spacing: 0.05em; line-height: 1.6875;">The great Whale, and find your way through this world to save her. It&#8217;s a simple <a href="http://greenlitgaming.com/wp-content/uploads/2013/05/A.N.N.E.-Airship.jpg"><img class="alignright size-medium wp-image-4049" alt="A.N.N.E. Airship 300x166 A.N.N.E. Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/A.N.N.E.-Airship-300x166.jpg" width="300" height="166" title="A.N.N.E. Preview" /></a>premise that&#8217;s older </span>than Shakespeare, but it works. Off the bat, A.N.N.E. is heavily influenced by Nintendo and Super Nintendo games from the 80&#8242;s and 90&#8242;s and plays like a classic platformer, not unlike Castlevania, or a closer relative might be <a title="Cave Story!" href="http://upload.wikimedia.org/wikipedia/en/0/06/Cave_Story_gameplay.gif" target="_blank">Cave Story</a>. But then you get to your ship&#8230; Entering your ship, the screen zooms out and it&#8217;s immediately apparent that you can use the ship to not only get past obstacles, but using it&#8217;s tractor beam, you can also forge paths with larger boulders. This mechanic is well implemented and doesn&#8217;t come off as gimmicky at all, as leaving your ship and going into small areas is still needed. There are a host of RPG elements in A.N.N.E. including upgrade-able powerups, and abilities, and in game currency you gain from killing monsters in which you can buy and equip new items for your bot and your ship.</p>
<div id="attachment_4050" class="wp-caption aligncenter" style="width: 690px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/05/A.N.N.E.-Platforming.jpg" target="_blank"><img class="size-large wp-image-4050 " alt="A.N.N.E. Platforming 680x378 A.N.N.E. Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/A.N.N.E.-Platforming-680x378.jpg" width="680" height="378" title="A.N.N.E. Preview" /></a>
<p class="wp-caption-text">Classic retro platforming!</p>
</div>
<p><span style="letter-spacing: 0.05em; line-height: 1.6875;">A.N.N.E. has been designed with an open world mentality, where you aren&#8217;t forced into a fight you don&#8217;t want to have. For instance, there&#8217;s areas with more difficult enemies that you can fight if you chose to, or you can take a different path and come back to them later when you&#8217;re better equipped. The level design is thoughtful, and the colours are vibrant and very very retro. But most retro of them all is the music. Written by a fellow named Miyamo, who has been in the video game music business for the last decade, the tracks are upbeat, and decidedly retro in feel, but with a modern flavour. If you like j-pop and anime, you&#8217;ll absolutely love this sound track. It really pulls the whole game together.</span></p>
<div class="arve-maxwidth-wrapper aligncenter" style="max-width:680px">
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</div>
<p>If you can&#8217;t appreciate love between two robots and their strife to be together, then you&#8217;re probably a bigot from the future sent to destroy A.N.N.E. and her boyfriend bot. However, if you accept them then you should head over to their <a title="Steam Greenlight - A.N.N.E." href="http://steamcommunity.com/sharedfiles/filedetails/?id=122461670" target="_blank">Greenlight page</a> and give them the thumbs up they deserve to tell their love story!</p>
<p>Also, even though there&#8217;s not a lot of time left, make sure to check out A.N.N.E.&#8217;s <a title="Kickstarter - A.N.N.E." href="http://www.kickstarter.com/projects/1445624543/anne" target="_blank">kickstarter page</a>. While they&#8217;ve already reached their goal, for $75 USD and up you can get a <a title="The coolest kickstarter contribution level I have seen to date." href="https://s3.amazonaws.com/ksr/assets/000/493/704/712cc0f4b67e5a130eb748c0f2776a16_large.jpg?1365131420" target="_blank">really cool SNES replica cartridge</a> with the A.N.N.E. graphics on it, just like if the game was published 18+ years ago!</p>
<p>The post <a href="http://greenlitgaming.com/a-n-n-e-preview/">A.N.N.E. Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>Among the Sleep Preview</title>
		<link>http://greenlitgaming.com/among-the-sleep-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=among-the-sleep-preview</link>
		<comments>http://greenlitgaming.com/among-the-sleep-preview/#comments</comments>
		<pubDate>Mon, 20 May 2013 15:43:39 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Among the Sleep]]></category>
		<category><![CDATA[Krillbite Studio]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=4030</guid>
		<description><![CDATA[<p>Among the Sleep is a first-person adventure horror game from Norway-based Krillbite Studio that has the player taking on the role of a two year old child. With an innovative focus on exploration and atmosphere, Among the Sleep promises to ignite the&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/among-the-sleep-preview/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/among-the-sleep-preview/">Among the Sleep Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a title="Among the Sleep on greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=140016697" target="_blank">Among the Sleep</a> is a first-person adventure horror game from Norway-based <a title="Krillbite Studio" href="http://www.krillbite.com/index.php" target="_blank">Krillbite Studio</a> that has the player taking on the role of a two year old child. With an innovative focus on exploration and atmosphere, Among the Sleep promises to ignite the imaginations of everyone who steps into the onesie of this young toddler.</p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/140016697" height="137" width="336" frameborder="0" scrolling="no"></iframe></center>As you awaken in your crib to the disappearance of your favorite teddy bear, you are thrust into the world by a supernatural force that brings the crib crashing to the floor. Your bedroom door creaks open. As you pass through the door and into the hallways of the house, you get this sense that something isn&#8217;t quite right. The raindrops strike the roof above your head as lightning cracks, lighting up the room for only a brief moment as you enter the family room. The static from the television echoes as you carefully explore the space, concerned for what might be right around the corner. Finding hiding spots beneath the living room furniture is a wise plan, as you carefully plan your next movements. And while you haven&#8217;t outright seen any sort of threat yet, you can feel that <em>something</em> is nearby waiting for you to take one wrong step.</p>
<div id="attachment_4037" class="wp-caption aligncenter" style="width: 690px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/05/Among-The-Sleep-5.jpg" target="_blank"><img class="size-large wp-image-4037 " alt="Among The Sleep 5 680x382 Among the Sleep Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/Among-The-Sleep-5-680x382.jpg" width="680" height="382" title="Among the Sleep Preview" /></a>
<p class="wp-caption-text">From under the couch, you carefully try to explore your surroundings.</p>
</div>
<div id="attachment_4036" class="wp-caption alignright" style="width: 310px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/05/Among-The-Sleep-3.jpg" target="_blank"><img class="size-medium wp-image-4036 " alt="Among The Sleep 3 300x168 Among the Sleep Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/Among-The-Sleep-3-300x168.jpg" width="300" height="168" title="Among the Sleep Preview" /></a>
<p class="wp-caption-text">Sights like this make you wonder what could have possibly happened here..</p>
</div>
<p>If Among the Sleep does anything great, its the atmosphere. Right from the opening sequence, you feel like you&#8217;re caught in a child&#8217;s nightmare coming to life. The environmental effects foreshadow the mood of the game, while the knocked over chairs and broken china in the kitchen hint at struggles that may have taken place. The physics-based puzzling feels natural and familiar, while playing from the perspective of a child brings players closer to earth than ever before. The entire concept feels fresh and interesting, while constantly bringing into question whether or not the entire experience is real, or simply a child&#8217;s dream.</p>
<p>Having just getting fully funded through Kickstarter, the gaming community can expect to learn more about the game as time goes on, while everyone is invited to try to open <a title="Among the Sleep Public Alpha " href="http://www.kickstarter.com/projects/krillbite/among-the-sleep" target="_blank">public alpha</a> that Krillbite has made available. It&#8217;s a great experience, and I highly suggest that you try the game for yourself.</p>
<div class="arve-embed-container"><iframe class="arve-inner" src="http://www.youtube-nocookie.com/embed/YWDQN_X5b-M?rel=0&#038;autohide=1&#038;hd=1&#038;iv_load_policy=3&#038;wmode=transparent&#038;modestbranding=1&#038;autoplay=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p><a title="Among the Sleep" href="http://steamcommunity.com/sharedfiles/filedetails/?id=140016697" target="_blank">Among the Sleep</a> still needs your votes on <a title="Among the Sleep on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=140016697" target="_blank">Steam Greenlight</a>, so head on over and give them the thumbs up!</p>
<p>&nbsp;</p>
<p>The post <a href="http://greenlitgaming.com/among-the-sleep-preview/">Among the Sleep Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>Saviors Preview</title>
		<link>http://greenlitgaming.com/saviors-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=saviors-preview</link>
		<comments>http://greenlitgaming.com/saviors-preview/#comments</comments>
		<pubDate>Fri, 17 May 2013 13:06:47 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Saviors]]></category>
		<category><![CDATA[Sharpened Edge Studios]]></category>
		<category><![CDATA[STEAM Greenlight]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=1876</guid>
		<description><![CDATA[<p>Do you remember the days when you went to an arcade after school at 3pm and spent all of your birthday money and allowence on that one addictive game? Well, I don&#8217;t, because I didn&#8217;t live near an arcade. However,&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/saviors-preview/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/saviors-preview/">Saviors Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Do you remember the days when you went to an arcade after school at 3pm and spent all of your birthday money and allowence on that one addictive game? Well, I don&#8217;t, because I didn&#8217;t live near an arcade. However, after previewing <a title="Saviors on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=110599649" target="_blank">Saviors</a>, I&#8217;m sure I would have reminisced about that had I gone to arcades as a toddler or single guy in his 30&#8242;s.</p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/110599649" height="137" width="336" frameborder="0" scrolling="no"></iframe><center></center></center>Saviors is a top-down shmup. Yes, I have seen as many of these as you and your dads have, but this one is different. It is to be well noted and observed that a game of this particular style is very difficult to innovate. What else can be added? For the most part, these types of games fall under the category of &#8216;is what it is&#8217;. <a title="Studio homepage" href="http://www.sedgestudios.com/" target="_blank">Sharpened Edge Studios</a> wasn&#8217;t satisfied with that however, and have done their best to innovate on this classic genre with customizable ship design and co-op multiplayer.</p>
<div id="attachment_1881" class="wp-caption aligncenter" style="width: 690px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/01/Saviors-ss1-e1359131246376.png" target="_blank"><img class=" wp-image-1881   " title="Saviors battle" alt="Saviors ss1 1024x640 Saviors Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/01/Saviors-ss1-1024x640.png" width="680" height="425" /></a>
<p class="wp-caption-text">Blasting your way through Saviors is intense.</p>
</div>
<p>So why do I think it is cool? For starters, blowing stuff to bits endlessly and receiving rewards in doing so is always quite satisfying. What makes that more fun is being able to do that in different games modes and scenarios. I always found that these types of games were merely &#8220;I want to beat my own score and I&#8217;m not doing my math homework until I do!&#8221; And you simply repeat the same mind numbing process over and over until you evidently have to repeat the course next semester. Subsequently, the games become frustratingly addicting.</p>
<p>Most shmups simply obide by the process of addons with progression. Savior offers different boss fights, weapons, obstacles, and customizations. Offering a wide ranged experience with flattering graphics to dazzle but not overly distract the eye is what this genre needed. The game also becomes expectedly more difficult and more intense with progression. Having said that, the games structure still continuously offers challenge and change.</p>
<div class="arve-embed-container"><iframe class="arve-inner" src="http://www.youtube-nocookie.com/embed/Oe6fwYD4ygI?rel=0&#038;autohide=1&#038;hd=1&#038;iv_load_policy=3&#038;wmode=transparent&#038;modestbranding=1&#038;autoplay=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p>Give <a title="Saviors on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=110599649" target="_blank">Saviors</a> a thumbs up on <a title="Saviors on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=110599649" target="_blank">Steam Greenlight</a> so I can get the high score and focus on my math homework!</p>
<p>The post <a href="http://greenlitgaming.com/saviors-preview/">Saviors Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>Rogue&#8217;s Tale Preview</title>
		<link>http://greenlitgaming.com/rogues-tale-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rogues-tale-preview</link>
		<comments>http://greenlitgaming.com/rogues-tale-preview/#comments</comments>
		<pubDate>Thu, 16 May 2013 15:21:00 +0000</pubDate>
		<dc:creator>Mr. Bevers</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Rogue's Tale]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=4017</guid>
		<description><![CDATA[<p>Rogue like games seem to be a popular subject these days and Rogue&#8217;s Tale is no exception to this. If you enjoy the difficulty and replay value of rogue like games this is another title to keep an eye on.&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/rogues-tale-preview/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/rogues-tale-preview/">Rogue&#8217;s Tale Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>Rogue like games seem to be a popular subject these days and <a title="Steam Greenlight | Rogue's Tale" href="http://steamcommunity.com/sharedfiles/filedetails/?id=117315164" target="_blank">Rogue&#8217;s Tale</a> is no exception to this. If you enjoy the difficulty and replay value of rogue like games this is another title to keep an eye on.</p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/117315164" height="137" width="336" frameborder="0" scrolling="no"></iframe></center>Rogue’s Tale plays much like any other top down dungeon crawling game. Move your character around with the mouse, kill enemies, and find items or maybe even some traps. The objective of the game is to get as far as you can without dying. Level up, gear out your character, find food and potions, all to try and survive just that little longer and see what the next level holds.  You never know that next level could have some super awesome piece of gear that lets you show your enemies who the boss really is.</p>
<div id="attachment_4018" class="wp-caption aligncenter" style="width: 690px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/05/Rogues-Tale-Death.png" target="_blank"><img class="size-large wp-image-4018 " title="Rogues Tale Death" alt="Rogues Tale Death 680x425 Rogues Tale Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/Rogues-Tale-Death-680x425.png" width="680" height="425" /></a>
<p class="wp-caption-text">T&#8217;was a short life and not really a good one.</p>
</div>
<p>I’m a big fan of games like this because you can sit down to play, and play a few games in an hour if you keep getting killed or you could end up playing for a few hours if you get sucked into one character that is doing really well. Rogue’s Tale has given me a little more incentive on trying to keep my character alive, by letting me name him at the beginning and also allowing me to set his stats they way I want them before heading out for his adventure. Also when you die you get a nice screen of a tomb stone with your character&#8217;s name on it and something about how either heroic or pathetic he was. This adds to the concern of your character unlike other rogue likes where you die and restart, not only do you lose all your gear and items but you also get shamed by a tombstone. Rogue’s Tale is one of those games to die for, literally.</p>
<div class="arve-embed-container"><iframe class="arve-inner" src="http://www.youtube-nocookie.com/embed/iGvfNxW5R1o?rel=0&#038;autohide=1&#038;hd=1&#038;iv_load_policy=3&#038;wmode=transparent&#038;modestbranding=1&#038;autoplay=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p>Features:</p>
<ul>
<li>Character Customization</li>
<li>Procedurally Generated</li>
<li>Leveling up gives you interesting skills</li>
<li>High scores are recorded to compete with friends</li>
</ul>
<p>Don’t let <a title="Steam Greenlight | Rogue's Tale" href="http://steamcommunity.com/sharedfiles/filedetails/?id=117315164" target="_blank">Rogue&#8217;s Tale</a> sneak past steam! Head over and give it a thumbs up so we can all enjoy this mighty dungeon crawl together!</p>
<p>The post <a href="http://greenlitgaming.com/rogues-tale-preview/">Rogue&#8217;s Tale Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>Rawbots Preview</title>
		<link>http://greenlitgaming.com/rawbots-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rawbots-preview</link>
		<comments>http://greenlitgaming.com/rawbots-preview/#comments</comments>
		<pubDate>Wed, 15 May 2013 12:58:07 +0000</pubDate>
		<dc:creator>Pat</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Rawbots]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=4001</guid>
		<description><![CDATA[<p>Rawbots by Team Rawbots, spear headed by Alex Rozgo, is an ambitious open sandbox robot crafting game that offers approachable programming and design with the ease of lego. Rawbots is played by spawning parts and connecting them into any robotically&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/rawbots-preview/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/rawbots-preview/">Rawbots Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a title="Rawbots" href="http://steamcommunity.com/sharedfiles/filedetails/?id=92987433" target="_blank">Rawbots</a> by <a title="Rawbots" href="http://www.rawbots.net/page/rawbots" target="_blank">Team Rawbots</a>, spear headed by Alex Rozgo, is an ambitious open sandbox robot crafting game that offers approachable programming and design with the ease of lego.</p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/92987433" height="137" width="336" frameborder="0" scrolling="no"></iframe></center>Rawbots is played by spawning parts and connecting them into any robotically fueled design your imagination can conceive of. Once you combine simple parts such as motors, wheels and jets into a great design you need to make that puppy move. Using a cleverly designed, hex-based visual programming suite you connect the moving parts to your choice of controller and provide the script that brings your creation to life. Once completed, players will be able to save their creations through blueprints and share them with one another, perhaps through trade, perhaps through conquest.</p>
<div class="wp-caption aligncenter" style="width: 690px"><img title="Rawbots" alt="Rawbots 01 Rawbots Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/Rawbots-01.jpg" width="680" height="425" />
<p class="wp-caption-text">The Mk 5 can reliably break orbit, followed by spiraling out of control</p>
</div>
<p>By empowering each player with their own universe and connecting those universe’s into a multi-verse, the dev team have crafted an mmo of great creative potential. Each universe will be able to define their own code of behaviour which will greatly aid in the creation of a wide assortment of community fueled content. From games ranging from FPS to RTS, to educational universes that seek to teach about robots, physics or the potential complexity borne of simple machines. Even teaching the basics of programming through a fun and interactive lense that will be approachable to a wide audience. Alex and his team are not creating a game, but an empowering set of tools rife with opportunity for human ingenuity and imagination, a nearly unlimited combination.</p>
<div class="arve-embed-container"><iframe class="arve-inner" src="http://www.youtube-nocookie.com/embed/XPIS_aA4lrc?rel=0&#038;autohide=1&#038;hd=1&#038;iv_load_policy=3&#038;wmode=transparent&#038;modestbranding=1&#038;autoplay=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p>Self-designed robotic creations in a self-defined universe, the very nature of sandbox. The very least you can do is leap over to <a title="Rawbots" href="http://steamcommunity.com/sharedfiles/filedetails/?id=92987433" target="_blank">Steams Greenlight</a> and give them a deserved vote. Once done you should check out their <a title="Rawbots Kickstarter" href="http://www.kickstarter.com/projects/rozgo/rawbots-multiplayer-sandbox" target="_blank">Kickstarter</a> and tell your friends, family and favourite educator all about Rawbots!</p>
<p>The post <a href="http://greenlitgaming.com/rawbots-preview/">Rawbots Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>Pulse Preview</title>
		<link>http://greenlitgaming.com/pulse-preview-team-pixel-pi/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pulse-preview-team-pixel-pi</link>
		<comments>http://greenlitgaming.com/pulse-preview-team-pixel-pi/#comments</comments>
		<pubDate>Tue, 14 May 2013 12:32:31 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Pulse]]></category>
		<category><![CDATA[Team Pixel Pi]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=3976</guid>
		<description><![CDATA[<p>Pulse is a unique first-person adventure by Team Pixel Pi that puts players in the shoes of a blind person navigating the unknown through the use of echolocation. Using audio cues and resourceful critters, you mentally reconstruct your environment while&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/pulse-preview-team-pixel-pi/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/pulse-preview-team-pixel-pi/">Pulse Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a title="Pulse on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=136169836" target="_blank">Pulse</a> is a unique first-person adventure by <a title="Team Pixel Pi homepage" href="http://www.teampixelpi.com/" target="_blank">Team Pixel Pi</a> that puts players in the shoes of a blind person navigating the unknown through the use of echolocation. Using audio cues and resourceful critters, you mentally reconstruct your environment while carefully ensuring your survival.</p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/136169836" height="137" width="336" frameborder="0" scrolling="no"></iframe></center>Unlike typical first-person games, your view of the world in Pulse is not limited to your graphics card&#8217;s draw distance, but rather by your character&#8217;s ability to use sound to recreate the world around you. Running, jumping, and environmental sounds all contribute to the opportunity to &#8216;see&#8217; the obstacles in your path. With you are cute and furry companions known as Mokos. These loveable little guys don&#8217;t mind when you throw them into a wall, gong, or simply right off a cliff. They are happy to help you reveal the landscape by providing you with the squeaks and thumps that you need to see.</p>
<div id="attachment_3991" class="wp-caption aligncenter" style="width: 690px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/05/Pulse-Preview-3.jpg" target="_blank"><img class="size-large wp-image-3991 " title="Pulse Preview - Mokos" alt="Pulse Preview 3 680x425 Pulse Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/Pulse-Preview-3-680x425.jpg" width="680" height="425" /></a>
<p class="wp-caption-text">Oh, hey guys! Whenever you&#8217;re ready to get thrown into a wall just let me know. </p>
</div>
<div id="attachment_3990" class="wp-caption alignright" style="width: 310px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/05/Pulse-Preview-2.jpg" target="_blank"><img class="size-medium wp-image-3990 " title="Pulse Preview - Beast" alt="Pulse Preview 2 300x187 Pulse Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/Pulse-Preview-2-300x187.jpg" width="300" height="187" /></a>
<p class="wp-caption-text">I have to say that this is not a comfortable feeling. I wish I was armed with something a little more intimidating than a moko.</p>
</div>
<p>Not every creature in Pulse will be cute and cuddly. The roar of a menacing beast will shift your world into a distorted nightmare as fear sends you running for your life. Your imagination distorts the in-game environment as you try to escape danger, glowing red and pulsating with your heightened level of stress. This is when Pulse&#8217;s unique concept and design really begin to shine, as the world around you physically changes to reflect your emotional state. It brings a very intriguing question to mind; How much of what you are seeing is real and how much of it are you simply imagining? What you &#8216;see&#8217; and is actually there can be two completely different things as your emotions distort the reality of what you are perceiving. Its a very intriguing paradox indeed.</p>
<p>The <a title="Pulse playable alpha" href="http://www.teampixelpi.com/" target="_blank">playable alpha</a> available on their website serves as a great proof of concept, and I can&#8217;t wait to see what the group at Team Pixel Pi does to bring this fantastic idea to maturity.</p>
<div class="arve-embed-container"><iframe class="arve-inner" src="http://www.youtube-nocookie.com/embed/iPL76K7w9yc?rel=0&#038;autohide=1&#038;hd=1&#038;iv_load_policy=3&#038;wmode=transparent&#038;modestbranding=1&#038;autoplay=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p>Team Pixel Pi needs your support to get their game greenlit, so head on over to <a title="Pulse on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=136169836" target="_blank">Steam Greenlight</a> and cast your vote for their innovative game, <a title="Pulse on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=136169836" target="_blank">Pulse</a>!</p>
<p>The post <a href="http://greenlitgaming.com/pulse-preview-team-pixel-pi/">Pulse Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>Paranormal Preview</title>
		<link>http://greenlitgaming.com/paranormal-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=paranormal-preview</link>
		<comments>http://greenlitgaming.com/paranormal-preview/#comments</comments>
		<pubDate>Mon, 13 May 2013 23:52:48 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Paranormal]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://greenlitgaming.com/?p=3970</guid>
		<description><![CDATA[<p>Paranormal is a survival-horror exploration game by Matt Cohen that puts you in the shoes of an artist trying to document the indescribable horrors of his home. Believe me, there is something definitely haunting in this guy&#8217;s house. Playing as the artist Mattel Clarke, you&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/paranormal-preview/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/paranormal-preview/">Paranormal Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p><a title="Paranormal on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=92944736" target="_blank">Paranormal</a> is a survival-horror exploration game by <a title="Paranormal Twitter" href="https://twitter.com/MattDementous" target="_blank">Matt Cohen</a> that puts you in the shoes of an artist trying to document the indescribable horrors of his home. Believe me, there is something definitely haunting in this guy&#8217;s house.</p>
<p><center><iframe src="http://steamcommunity.com/sharedfiles/widget/92944736" height="137" width="336" frameborder="0" scrolling="no"></iframe></center>Playing as the artist Mattel Clarke, you wander downstairs into his studio with a camera in hand hoping to document the strange hauntings that he has been experiencing. While his major concern up until this point is was that &#8220;<a title="Bump in the Night" href="http://youtu.be/bEaC8qjV30c" target="_blank">things have been going bump in the night</a>&#8220;, he&#8217;ll soon discover that there is something much more sinister at play within the bricks and mortar of his home. With his camera and flashlight in hand, you take Mattel throughout his house carefully recording what you encounter and what you experience. This is where things start to get a little crazy, and equally unpredictable.</p>
<div id="attachment_3971" class="wp-caption aligncenter" style="width: 690px"><a href="http://greenlitgaming.com/wp-content/uploads/2013/05/Paranormal-Preview-11.jpg" target="_blank"><img class="size-large wp-image-3971 " title="Paranormal Preview - Haunted House" alt="Paranormal Preview 11 680x382 Paranormal Preview" src="http://greenlitgaming.com/wp-content/uploads/2013/05/Paranormal-Preview-11-680x382.jpg" width="680" height="382" /></a>
<p class="wp-caption-text">If you needed a sign that you should be looking for a new place, this would be it.</p>
</div>
<p>The most brilliant element of Paranormal&#8217;s design is its dynamic haunting system. Every playthrough is unique, as the game randomly generates its haunting events with countless triggers, variables, and effects. Each and every time you wander through Mattel&#8217;s house is a unique experience, you never really know what you will be encountering. Moreover, each time you go to sleep to recharge your camera&#8217;s battery in game, you wake up to yet another randomly generated set of events waiting for you throughout the house. Those hauntings are executed in a frightening manner, often utilizing the game&#8217;s eerie soundscape in order to freak you and your pets out. While I started to play the game with my headphones on, I elected to reduce the fear factor of the game by just using my surround sound speakers instead. That didn&#8217;t help, as the soundscape still managed to make me jump out of my seat on occasion, while at the same time scaring my two cats into a frenzy. They don&#8217;t appear to be fans of sudden screaming, pounding, or bloodied footsteps running across the ceiling.</p>
<p>Paranormal is a great example of how scary a well-designed horror experience can be. I encourage you to check out the <a title="Paranormal: The Town Kickstarter" href="http://www.kickstarter.com/projects/mattcohen/paranormal-the-town" target="_blank">Kickstarter for Paranormal: The Town</a>, the first free expansion to the original game.</p>
<div class="arve-embed-container"><iframe class="arve-inner" src="http://www.youtube-nocookie.com/embed/QvhG9BT0dIY?rel=0&#038;autohide=1&#038;hd=1&#038;iv_load_policy=3&#038;wmode=transparent&#038;modestbranding=1&#038;autoplay=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div>
<p><a title="Paranormal on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=92944736" target="_blank">Paranormal</a> still needs your votes on <a title="Paranormal on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=92944736" target="_blank">Greenlight</a>, so head on over and give them the thumbs up!</p>
<p>The post <a href="http://greenlitgaming.com/paranormal-preview/">Paranormal Preview</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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		<title>DLC Quest Review</title>
		<link>http://greenlitgaming.com/dlc-quest-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dlc-quest-review</link>
		<comments>http://greenlitgaming.com/dlc-quest-review/#comments</comments>
		<pubDate>Fri, 10 May 2013 13:37:09 +0000</pubDate>
		<dc:creator>Pat</dc:creator>
				<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[<p>It was my privilege to accept a truck full of money and a review copy of DLC Quest by Going Loud Studios. We don’t usually like to employ the standard number rating for games here at GreenLit Gaming but after&#8230;<p class="more-link-p"><a class="more-link" href="http://greenlitgaming.com/dlc-quest-review/">Read more &#8594;</a></p></p><p>The post <a href="http://greenlitgaming.com/dlc-quest-review/">DLC Quest Review</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></description>
				<content:encoded><![CDATA[<p>It was my privilege to accept a truck full of money and a review copy of <a title="DLC Quest" href="http://store.steampowered.com/app/230050" target="_blank">DLC Quest</a> by <a title="Going Loud Studios" href="http://goingloudstudios.com/games/dlc-quest/" target="_blank">Going Loud Studios</a>. We don’t usually like to employ the standard number rating for games here at GreenLit Gaming but after counting the number of reasons why I should give one; I have decided to award this game a twelve out of ten, which may or may not be directly related to the number of sacks contained in the truck. Gaming is undergoing a series of growing pains as ever larger studio giants attempt to maximize monetization and spreadsheet their way to success. Going Loud Studios has produced a two part satirical look at the far extreme of those efforts and leave no stone unturned, assuming you purchased the appropriate DLC of course. Far from being preachy, DLC Quest delivers an entertaining running commentary through delivering on excellent, well designed game play.</p>
<div class="wp-caption aligncenter" style="width: 690px"><img title="DLC Quest New Packs" alt="DLC Quest New Packs DLC Quest Review" src="http://greenlitgaming.com/wp-content/uploads/2013/05/DLC-Quest-New-Packs.jpg" width="680" height="382" />
<p class="wp-caption-text">A secret room contains brand new DLC that is sure to excite</p>
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<p><strong>+ Riddled with intelligently delivered satire</strong><br />
The satire is thickly woven into the game from step one. As you start out your adventure you find yourself in a silent world with but one command, moving left. Running left you collect a few coins and eventually find yourself stopped beside the DLC Vendor. The fun begins, with your first few coins in hand you purchase state of the art controls,the amazing sound DLC and the power of a pause screen. Once purchased your first awardment is given, “These used to come standard”. If you had any delusion about the games intent, I would hope it comes clear now. Every step of the game has a challenge in the way that is ultimately solved by collecting enough coins to purchase the appropriate DLC to continue. Coins too high? How about a double jump DLC. Need to sharpen that sword 10000 times? How about DLC to speed that up. It wouldn’t be good satire if every DLC has a purpose and so you will find yourself chuckling at tongue in cheek delivery of top hats, sexy outfits for your mostly male NPC’s and of course Zombies. What game would be complete without zombies?</p>
<div class="wp-caption aligncenter" style="width: 690px"><img title="DLC Quest Trendy" alt="DLC Quest Trends DLC Quest Review" src="http://greenlitgaming.com/wp-content/uploads/2013/05/DLC-Quest-Trends.jpg" width="680" height="382" />
<p class="wp-caption-text">Its trendy and hot, marketing loves it, make it happen!</p>
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<p><strong>+ No trope left behind</strong><br />
Going Loud Studios has really scraped the corners of the barrel too ensure no trope goes unnoticed and no issue goes un-punned. From totally non-game breaking DLC to highly demanding stranger NPC’s with more problems then you can shake a coin at, DLC Quest delivers on a wide range of issues that will challenge even the most astute armchair philosopher to beat. Even taking time to poke fun at the more recent server disconnect issues that seem to be a newly growing problem with big name releases.</p>
<p><strong>+ Strong, thought out level design</strong><br />
Underneath the jokes, puns and satire is a strong well designed game that I wouldn’t put down no matter how hard my cats tried to get my attention. I have a love of satire, in case you couldn’t tell, but even as I chuckled along with the humour I found that level design, mechanics and control of the game was top notch in design. The UI was simple, the jumping challenges fair and the level layouts left very little wasted time running back and forth. The amount of coins available to collect never left you with the risk of buying yourself out of being able to progress in the game. Being a 2D platformer, the level design is everything and even in the larger world of the second game Live Freemium or Die the use of clever check points, DLC of course, made navigating the maps a smooth experience. Which is good, as Live Freemium or Die features the ability to die as a free inclusion. A move which I am sure the ever profiting Nickel, the ironically named DLC shopkeeper, felt was too generous.</p>
<div class="wp-caption aligncenter" style="width: 690px"><img title="DLC Quest Zombie Sheep" alt="DLC Quest Zombie Sheep DLC Quest Review" src="http://greenlitgaming.com/wp-content/uploads/2013/05/DLC-Quest-Zombie-Sheep.jpg" width="680" height="382" />
<p class="wp-caption-text">Zombie Sheep! Need I say more?</p>
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<p><strong>+ Two for one</strong><br />
DLC Quest as available on Steam is in fact two games combined into one, just think of the savings. The original award winning DLC Quest and the follow up, gloves off Live Freemium or Die. Arguably not a positive as its their combined efforts that deliver a short, but excellent five to seven hours of game. But I wanted to make sure that Live Freemium or Die got is kudos for taking the concept delivered in DLC Quest and delivering an even stronger game that has plenty of fun poking more holes in the state of gaming.</p>
<div class="wp-caption aligncenter" style="width: 690px"><img title="DLC Quest Pop" alt="DLC Quest Pop DLC Quest Review" src="http://greenlitgaming.com/wp-content/uploads/2013/05/DLC-Quest-Pop.jpg" width="680" height="382" />
<p class="wp-caption-text">Product Placement is all about subtly</p>
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<p><strong>- Too Short!</strong><br />
Checking the list of sanctioned negatives that twelve bags of money in the back of truck permits, the only complaint I have was that it was too short. Perhaps it was better to be too short then to push the limits of its motif until it was flogging a dead horse. Better to leave them wanting more then to go that one step too far and all that, however, the gameplay was fun and the satire was right up my alley so I could have used a couple more hours. Perhaps being too short allowed for the tight design that has left me no other outstanding negatives, or perhaps the cats have found a way to bribe developers into shortening games so they can chase a string and get their allotted sunday tuna early.</p>
<div class="wp-caption aligncenter" style="width: 690px"><img title="DLC Quest Sword" alt="DLC Quest Sword DLC Quest Review" src="http://greenlitgaming.com/wp-content/uploads/2013/05/DLC-Quest-Sword.jpg" width="680" height="382" />
<p class="wp-caption-text">A hero is only good as his weapon, Now that&#8217;s a big finish!</p>
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<p>The downside to a satire filled 2D platforming romp is that every word I say is a spoiler to a well delivered joke or point. Going Loud Studios have definitely delivered a strong, entertaining game that also serves as a warning of the worst the current trend of heavy monetization can lead to. The commentary is well delivered without being preachy or trying to beat the message into the player, instead its delivered with a wink and nudge as you enjoy a well built game. Letting the player chuckle along side the satire inherent is probably the strongest feature of the game. For the cost of a regular cup of coffee at starbucks, yes they serve those there, DLC Quest delivered an afternoon of fun and chuckles that left me wanting more. Always a good problem to have in a game.</p>
<p>The post <a href="http://greenlitgaming.com/dlc-quest-review/">DLC Quest Review</a> appeared first on <a href="http://greenlitgaming.com">Greenlit Gaming</a>.</p>]]></content:encoded>
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